Around Halloween or Christmas I'd dive into lovingly crafted festive-themed levels to get into the mood, and particularly in LBP 3 I remember some incredibly well made party and board games. I remember my friend and I spending three hours trying to top the online leaderboards in a recreation of the original Donkey Kong.
I couldn't tell you how many hours I spent trawling through player-made creations in the LittleBigPlanet games back in the early 2010s - a veritable galaxy of goofy and wonderfully inventive games that were mostly 2D platformers, but with LittleBigPlanet 3 branched out into top-down games, racing games, and even shooters. That's the real appeal of the Sackboy IP, and while Sackboy: A Big Adventure will be a nice little addition to Sony's PC repertoire, LittleBigPlanet would've been a phenomenon. Sackboy's recognisability is pretty much intertwined with the LittleBigPlanet series, which beyond the platforming was about creating a vast universe of player-made content. To be clear, there's nothing inherently wrong or offensive about Sackboy, but the cutesy pin cushion isn't recognisable for the memorable platforming adventures we've shared with him a la Mario, or Sonic, or Crash.